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 Unsubscribe Descriptionstellaris cloud lightning  They don't exist in my designer

Apr 5, 2023. Cloud Lightning Uavailable. Killed some void clouds, now I have Cloud Lightening. My bad. . It is the only confocal system with an integrated WLL, combined with our proprietary Acousto-Optical Beam Splitter ( AOBS) and new Power HyD S detectors. The only way to remove a Scourge infestation is orbital bombardment, which will turn the planet into a Barren World. 9 ‘Caelum’ Patch Notes. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 2. What jumps out is the very low damage of the CL. 0 unless otherwise noted. They don't exist in my designer. Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent. If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. zip" and select Extract, best done in some fresh folder. I summoned a corrupted avatar into my empire (high chance of success, yeah right), and need to kill the damn thing. STELLARIS 5 delivers the very best of our platform. Basically it just makes ships move and shoot slower in whatever system it's in. 0. NL 42dmg per day 90% accuracy 0% tracking. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by. As a result, the artillery+neutron+giga cannon loadout is better. On a nice advice, never fight FE ships from long range, they will out damage you. It is always a bad idea to mess around with steam folders containing cloud saves. CL 12dmg per day 100% accuracy 30% tracking. if it did 1% of all the damage to the hull, it's a miracle. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. Cloud Lightning is pretty terrible against opposing Battleships anyways; it's only really good against Corvettes, and if you're concerned about your Battleship vs Battleship matchup. As it nears the ground, the negatively charged. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Home; About Us; Services; Referrals; ContactSame benefits as the original PlayStation Plus - two monthly games, discounts, cloud storage, multiplayer access UK: £6. The cloud lightning bug seems to exist only in the 2. If there is no access to cloud lightning you can use medium phases disruptors by equipping your battleships with the “Hangar core” and “Broadside Stern” sections. So you know how if you destroy the Hull you basically destroy the entire ship. What jumps out is the very low damage of the CL. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it. #footer_privacy_policy | #. 99 quarterly / £59. Apprentice of The Devourer and Other Associated Titles. Realize your Grand Design. Found a bug? Does something seem odd? Share it and it will be investigated!Share files for free,anywhere in the world. I like playing with penetration weapons for thematic. It's better to have a cloud of 100 Corvettes with one disruptor apiece. 1 Game launcher fails to start game; 9 Other information. so no reverse engineering. Defensively, strike craft are amazing and are definitely what you should use early on. 170. Just skip all the enemy's repeatable shield and armor tech, cut right into their hull which reduces their firepower so they end up not even busting past your armor and you've nuked their fleet. Sounds like one of the occasional storms that run through a Galaxy. 1 day cooldown; 100% accuracyStellaris. Lets break down every change coming to Stellaris with Patch 3. But when I engage in combat, I carefully look at the stats after the battle, and the cloud lightening weapon. 99 monthly / £19. 2. #7. Stellaris Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3In this video I take a long look at Destroyer design in Stellaris. 2. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. 419K subscribers in the Stellaris community. 99 monthly. Alle Rechte vorbehalten. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Due to their ships having a lot of shield and armor but not a lot of hull hit points. I researched cloud lightning conduits in my latest game. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. Mixing in corvettes and destroyers isn't a good idea if your goal is to minimize casualties, as smaller ships take more incidental casualties than battleships do. They are supposed to be L sized weapons but they don't appear as an option for that slot. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). The home system is rather nice as well. 4 What are they building. , where this weapon is any good? The full command is probably "research_technology tech_space_cloud_weapon_1" Toggle signature The God-Emperor does not approve of dirt, robots, xenos, opinions, creativity, vacations, coffee with milk in it or any other kind of heresy. Crystalline entities aren't, I'm not sure about void clouds haven't tried yet. I went back to modify a design…天云闪电 Cloud Lightning. Sharp imaging of 3D. 6. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. And while their. Then Disintegrator corvette swarms and Arc Emitter/Cloud Lightning battleships. Can fit into Extra-Large slots; 8. The trouble here is that Battleships simply cannot field many M slots, so I believe Cloud. ago. 1 comment. Stellaris Dev Diary #318 -. Paradox have released the latest DLC for Stellaris with the First Contact Story Pack, along with a free update for all players. R5: There's not normally cloudy lightningy stuff going on in any system but this stuff is everywhere. 2 Beasts of Space. Well, usually it doesn't. Depends on the enemy’s defenses. From there, under the General tab. 3 Save game cloud syncing; 4 Video; 5 Input; 6 Audio. Lightning battleships are less effective on a per ship basis then a conventional laser/kinetic mixed battleship, but. Favorite. This. This is my favourite topic. rarely see empire use cloud lightning as weapon. As the title says, I am looking for a mod that makes the Cloud Lightning weapon more readily accessible. 48 to 16. (×1. This happened to be wrong. 1. Cloud Lightning is fairly weak, however, dealing only slightly more damage than a T3 M slot Disruptor while taking up an L slot. 1. It's not even hostile until you try to attack it. For the record, in stellaris 2. Stellaris provides the foundation for you to build your. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale)Don’t do cloud lightning though. 1 updated. 8. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor. Stellaris technology list and IDs cheat. if it did 1% of all the damage to the hull, it's a miracle. Stellaris. Focused Cloud Lightning. This mod also adds two new. Check "Run this program as an administrator. Lesser Cloud Entity: NAME_Lesser_Cloud_Entity. A Guide for Stellaris. FIX Cloud lightning. Large. Cloud Lightning; Giga Cannon vs Kinetic Artillery). 034. Cerodil Jan 13 @ 8:08pm. - Find the 00_weapons_critters_cloud text file. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. A vast selection of titles, DRM-free, with. 1. Void clouds are not organic, neither are crystals. Community. Troubleshoot problems with cloud gaming Learn how to fix connection quality issues. In a scenario where both empire are at lvl 20 repeatables on everything. Xbox Game Pass (xCloud) list for iOS, Android, and PC. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 2 Anti-Hull 2. 0 unless otherwise noted. 1. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but lightning clouds, or should I. ; About Stellaris Wiki; Mobile viewSince I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. . Which is why Cloud Lightning actually compares against other early options much better than it seems at first glance. 对该项目的细节说明请添加至相关页面. This is cloud lightning. 2 Running out of Time. 1. You're absolutely correct that if you are going to use disruptors, your. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. ago. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. 7 Patch Notes & Stellaris First Contact DLC Patch Notes. 1 Tribute to Lost Moments id 9430 - 9440. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). They are supposed to be L sized weapons but they don't appear as an option for that slot. There might be limits to how many different fleets can be in orbit around a planet at the same time, and if the orbit is full, another fleet can't join, and so it can't merge with an already-orbiting fleet. Jump to latest Follow Reply. 2 The Lesser Messenger id 9430 - 9480. Arc emitter battleships do fine against the unbidden and the contingency. It's the best weapon in the game. Cloud Lightning actually fits best on a Cruiser itself, as the Cruiser can use Picket computers (precog being the ideal) granting them much higher Tracking, where a Battleship can not. I'm not sure if this is from a mod or vanilla, but weapon tech I put on my ships that have the tag "space fauna" get the bonus. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. That's why missiles are decent on defensive platforms since they get a base of 100 that's boosted by 50% with the starbase range module. • 1 yr. 6 they changed the behavior of the Artillery behavior to make them run away and stop using the cloud lightning correctly. 1 version, not the 2. STELLARIS 5. Its Psi-Lightning weapons are basically just slightly stronger versions of Cloud Lightning, with a damage range of 1-136 (IIRC). Modified Cloud Lightning Conduits technology so that it can be researched. GeForce Now isn't consistent with Cloud Saving in Stellaris. 1. Supposed to be good for hull attack (100% penetration both shield and armor). Bridge_of_Brown. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Cloud lightning is an L-size weapon with range 70 and average damage 11. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. Go to c:program filessteam. Torpedoes do more damage, and especially do more damage per hit, meaning enemy ships are more likely to be destroyed, rather than escape to emergency FTL. 3 (1960) but in no way is it entirely up to date or comprehensive. But when I engage in combat, I. Completely non-issue if you have Cloud Lightning. We will ha. Sometimes I use all Cloud Lightning and Palpatine them out of existence. A stack of armor BBs with 1 arc emitter/4 cloud lightning with BBQ their fleets. 3 hotfix patch. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. 7. Each new adventure holds almost limitless possibilities. However when I go in the ship designer they are not available as an option. The more you can roll the dice the less punitive a mistake will be. . Particles The Particles tech tree focuses on lasers, reactors and FTL. Presuming all the highest level armor/shields/weapons have been unlocked but no repeatable techs, a typical battleship with 3 armor and 3 shield will have 2610 armor, 2610 shields, and 4600. ago. - Delete the line that says hidden=yes. Turtle up like I always do except actually build Corvettes instead of relying 100% on starbase. A searchable list of all ship codes from Stellaris. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. Tachyon Lance battleships with neutron launchers absolutely shred the scourge. 6, make Cloud Lightning lack a Minimum Range, like Lasers. Storm Cluster contents: Guaranteed features which will spawn in random Storm Cluster systems: An abandoned gateway. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. Give me the most broken empire you have. . nor for any other slot for that matter. Their accuracy and tracking absolutely annihilate corvette swarms. It says you need 2 to complete the project, but you only need to send one since the science ship caught in the planet counts as the second one. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. You could try some software that recovers. r/Stellaris A chip A chipFull Disruptor fleets can be a thing, but the issue is raw DPS. e. The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power. Can anyone give me some advice for erasing this terrible mistake?Stellaris. Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artillery? Lets dive in and find out. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. 0; Dolibarr Payroll for SwitzerlandGame Pass Ultimate or a supported free to play game is required for cloud gaming. I don't know how the rewards compare, I didn't write them down or w/e so can't compare. It's the best weapon in the game. I researched cloud lightning conduits in my latest game. Cloud lightning is essential, and not finding it is a failed run. HappySack. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance cost. I like playing with penetration weapons for thematic reasons :) Has anyone else encountered this. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. Using Strike Craft against the Contingency is a question of whether you have enough of your own to overwhelm their strike craft and PD. Hit the Tilde key ( ` ) on your keyboard to open the console. Everything is glorious. For example, Cloud Lightning modules seem to be weaker than blue lasers but costs much more to research and also seems to be more powerful in practice. I've gone into the ingame settings on both platforms and made sure to select the option to autosave to the cloud. If you do have enough or think you do you ~can smack them hard with Torpedo corvette spam and always have your own PD. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). And the advantage increases as the number of repeatables. A destroyer with lightning cloud and two s disruptors is a good, solid build. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. FAE isn't the only usable disruptor weapon anymore (though cloud lightning is now worthless, RIP). Use Battleships with Arc Emitters and Cloud Lightning. You have the perfect start. 1. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it. !!! This is the Stellaris 2. I've got steam cloud saves working fine on other games. © Valve Corporation. 1 (played yesterday) funnily enough i had much better. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…Open menu Open navigation Go to Reddit Home. Stellaris Dev Diary #312 - 3. . - Go to the Stellaris folder. It's a new bug with flagella and cloud lightning. But when I engage in combat, I carefully look at the stats after the battle, and the cloud lightening weapon. . Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. ago. I'm playing in ironman so no console commands to slap it down. Cloud Lightning: at first glance this looks like a miniature Focused Arc Emitter, but if you carefully analyze its stats you'll realize it has very different properties. Stellaris. In general you want something that penetrates both armor and shields here. replace tech_automated_exploration with whatever tech you want. Its almost like two options are interchangeable. I’ll put one speedy cruiser in each fleet to take the opening beam shot and get destroyed, in case any of these fleets gets caught without a corvette swarm. No Cloud Lightning in galaxy. UU. With mods, it's better to just add the tech with the mod rather than adding a command to add it. replace tech_automated_exploration with whatever tech you want. I did some ad-hoc tests. For 3. However, this build has the disadvantage of range. nor for any other slot for that matter. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. Scroll over to that blasted blank event: You should see the name of the event that's a problem. Go to Stellaris r/Stellaris. cloud lightning conduits. But so far the game will not. Go to Stellaris r/Stellaris • by Morcalvin. May 17, 2022 @ 5:41am ye it's great tech, I wish you could get it otherwise or that void clouds were more common. Those are grossly unrealistic numbers. Hangar modules are also good, because they provide better protection against piracy, on top of everything. 모든 권리 보유. Plasma is good, but it should also be paired with kinetic weapons. CL 12dmg per day 100% accuracy 30% tracking. In exchange, you get 50% more range (40 vs 60). ago. Open console. EulersApprentice • 1 yr. Currently playing on the 2. Content is available under Attribution-ShareAlike 3. They ignore both shields and armor and deal base damage directly to the hull. Go to Stellaris r/Stellaris. 能源消耗:-40. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. Consumes power. The idea really is to give dedicated players just that little bit more, good for role-playing and for building up those stories sci-fi fans love so much. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. Alle Marken sind Eigentum ihrer jeweiligen Besitzer in den USA und anderen Ländern. Vovarush Aug 6, 2020 @ 10:10pm. Each new adventure holds almost limitless possibilities. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. So you miss out on Cloud Lightning. Description. The STELLARIS next-generation White Light Lasers (WLL), paired with optimally matched detectors from our Power HyD family of detectors, gives you complete spectral freedom to choose and combine exactly the right probes to answer your experimental questions. But generally I try to make them glass cannons. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together with a specialized conduit to emit powerful lightnings. Should a cruiser have two artillery slots with. They don't exist in my designer. Info. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. I like playing with penetration weapons for thematic. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. I researched cloud lightning conduits in my latest game. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. Compatible with all versions of Dolibarr up to 17. In the most common type of cloud-to-ground lightning (CG), a channel of negative charge, called a stepped leader, will zigzag downward in roughly 50-yard segments in a forked pattern. The domain Pureled. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. json, and mods_registry. 5 Stellaris Tech Id List – J to P. Not enough ratings FIX Cloud lightning. So, just throwing this out there, has anyone actually seen a Void Cloud since the last update? Played 5-6 games now on varies size maps, trying out the new updates and the new expansion, yet to see a single Void Cloud. 41) instead of being worse than 2x m T1 (8. Cloud Lightning is only good if you're using Arc Emitters as well. But, I have no idea for larger ships. We would like to show you a description here but the site won’t allow us. We've been hard at work fixing and balancing, and are now ready to supply you with the 3. ago. 0) Number of years since game start is greater than 15 (×2. There are 2 files with a game state, you need to open those with text editor (even Notepad should do) and search for a keyword "ironman". 3. With the Stellaris: Starter Pack Bundle, you'll delve into a universe teeming with possibilities, diplomacy, and strategic decision-making. Stellaris: Suggestions. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. ago. I did so quickly. If you kill it, you get a chunk of dark matter, and the system it. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. ago. However their weapons have high tracking so corvettes suffer heavily against their fleets, usually. The more you can roll the dice the less punitive a mistake will be. 1 Open Beta, just finally hunted down a pack of Void Clouds and scanned the debris, got the Cloud Lightning research and finished it, but the weapon itself isn't showing up in my ship designer. . Too powerful, in fact. 利用我们基本相互作用力的理解,我们可以在虚空云中生成相当可观的内部电荷至满负荷,天云闪电武器系统是极有潜力的伤害制造者。. © Valve Corporation. Uncover the secrets of the cosmos, shape the destiny of your empire, and explore uncharted systems as you strive for dominance among the stars. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. However when I go in the ship designer they are not available as an option. New mechanics provide many ways to specialize your vassals’ roles within your empire, bring new planets and subjects under. There is always a better option for your ship designs than Cloud Lightning. 15. This enables us to ensure lightning fast file sharing capabilities to our customers at all times. Here are more than 1,800 visitors and the pages are viewed up to 5,400 times for every day. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. The power of STED on STELLARIS 8, for 2D and 3D nanoscopy with up to 3 STED lines. Step 4: Reanimate your dragons and conquer the Galaxy. Supposed to be good for hull attack (100% penetration both shield and armor). View this video if you want to lea. Make sure you're. exe. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. There is always a better option for your ship designs than Cloud Lightning. A place to share content, ask questions and/or talk about the 4X grand strategy…Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. Great, just created one in my home system straight to a system within a adavnced fanatical purifier empire. 1 version, so i've rolled my stellaris back and is gonna test this strategy. Language: English&中文. It could also just be in a nebula which are sometimes a bit obnoxious looking. The star itself always has a deposit of 6 physics. They need to be cheap and numerous, not tough. Stellaris. Think like a space Protoss Archon. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. The BBs sport (focused) Arc Emitters and Cloud Lightning to go directly for the hull. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). 0) Number of years since game start is lower than 5 (×2. Also, the void cloud lightning is better. Same problem seems to exist for amoeba strike craft. Originally posted by FerrusPugnum: i think all you have to do is load the save game and then in your game settings set it to save to cloud. #2.